For Grabble, a VR game I co-developed in Unreal Engine, I designed a procedural music system leveraging UE's Quartz and MetaSound systems.
In AirDrum VR, a VR drum performance and looping system that I built in Unity, I engineered an innovative audio solution that includes:
For OV Snare, a Reaktor-based audio plugin, I took on the roles of conceptualizer, programmer, and sound designer. This work included:
In Async Audio Lab, a drum and synth sequencer that I developed for the Oculus Go using Unity, I created an interactive and immersive audio tool with the following features:
I developed a Procedural Turbine Sound System in Unity that provides a highly realistic audio experience for turbine engines.
Key features include:
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